ThePuzzleLabs

Sudoku Puzzles

Classic Sudoku and the variants that grew out of it. Every puzzle here is built on the same core idea: fill a grid with numbers so that no row or column repeats. What changes between variants is the extra constraint — cage sums, overlapping grids, irregular shapes, or arithmetic operations. Five difficulty levels each, from easy grids that take a few minutes to Einstein puzzles that can eat an afternoon.

How the variants differ

Standard Sudoku is pure elimination. You look at what numbers are already placed in a row, column, or box and work out what's missing. At higher difficulties you need techniques like X-wing, swordfish, or chain analysis — spots where you hold multiple possibilities in your head and see which leads to a contradiction.

Killer Sudoku adds cage arithmetic on top of the standard rules. Each dotted cage has a sum, and the digits inside can't repeat. You end up reasoning about both what fits the sum and what fits the row or column, and the intersection of those two constraints is where the puzzle cracks open.

Samurai Sudoku is five 9Ɨ9 grids arranged in an X pattern, sharing corner boxes. You can't solve any single grid in isolation — progress in one spills clues into the overlapping regions of another. The puzzles are physically larger and take longer, but the logic stays familiar if you already know Sudoku.

Jigsaw Sudoku replaces the 3Ɨ3 boxes with irregular shapes. The row and column rules are identical, but the uneven regions change which cells interact. If you rely on box-based shortcuts in regular Sudoku, jigsaw forces you to read the grid differently.

KenKen is the furthest from standard Sudoku. The grid can be any size from 3Ɨ3 to 9Ɨ9, and each cage specifies an arithmetic operation — add, subtract, multiply, or divide — plus a target result. Smaller grids are approachable for kids. The larger ones get genuinely hard, because the number of possible cage combinations explodes.

Futoshiki strips things back. Same Latin square rule — fill with 1–N, no repeats — but instead of cages or sums, you get inequality signs between adjacent cells. A ā€œ>ā€ between two cells means the left must be larger. The puzzles look sparse, but the chains of inequalities constrain more than you'd expect.

Tips that apply to all Sudoku variants

Start with the most constrained cells. In standard Sudoku that means rows, columns, or boxes with the most given digits. In Killer Sudoku it's small cages with few possible combinations. In KenKen it's single-cell cages (they just tell you the answer outright).

Use pencil marks. Writing candidate numbers into empty cells is annoying but pays off on harder puzzles. Every variant here has a Notes mode — use it once you get past medium difficulty.

When you're stuck, look for pairs. Two cells in a row that can only hold the same two numbers? Those two numbers are locked out of every other cell in that row. This works in every Sudoku variant, and it's the single most useful technique after basic elimination.

More puzzles: Games (Minesweeper, Nonogram, Mazes), Grid (Kakuro, Futoshiki, Star Battle, Hashi), Logic (grids, patterns, deduction), Math (riddles, brain teasers), and Words (anagrams, word search, crossword).